IMediaEngine

The IMediaEngine class.

pullAudioFrame

Pulls the remote audio data.

virtual int pullAudioFrame(IAudioFrameObserver::AudioFrame* frame) = 0;

Details

Before calling this method, call setExternalAudioSink(enabled: true) to notify the app to enable and set the external audio rendering.

After a successful call of this method, the app pulls the decoded and mixed audio data for playback.

Attention:
  • Call this method after joining a channel.
  • Both this method and onPlaybackAudioFrame callback can be used to get audio data after remote mixing. Note that after calling setExternalAudioSink to enable external audio rendering, the app no longer receives data from the onPlaybackAudioFrame callback. Therefore, you should choose between this method and the onPlaybackAudioFrame callback based on your actual business requirements. The specific distinctions between them are as follows:
    • After calling this method, the app automatically pulls the audio data from the SDK. By setting the audio data parameters, the SDK adjusts the frame buffer to help the app handle latency, effectively avoiding audio playback jitter.
    • The SDK sends the audio data to the app through the onPlaybackAudioFrame callback. Any delay in processing the audio frames may result in audio jitter.
  • This method is only used for retrieving audio data after remote mixing. If you need to get audio data from different audio processing stages such as capture and playback, you can register the corresponding callbacks by calling registerAudioFrameObserver.

Parameters

frame
Pointers to AudioFrame.

Returns

  • 0: Success.
  • < 0: Failure.

pushAudioFrame

Pushes the external audio frame.

virtual int pushAudioFrame(IAudioFrameObserver::AudioFrame* frame, rtc::track_id_t trackId = 0) = 0;

Parameters

frame
The external audio frame. See AudioFrame.
trackId
The audio track ID. If you want to publish a custom external audio source, set this parameter to the ID of the corresponding custom audio track you want to publish.

Returns

  • 0: Success.
  • < 0: Failure.

pushVideoFrame

Pushes the external raw video frame to the SDK through video tracks.

virtual int pushVideoFrame(base::ExternalVideoFrame* frame, unsigned int videoTrackId = 0) = 0;

Details

To publish a custom video source, see the following steps:
  1. Call createCustomVideoTrack to create a video track and get the video track ID.
  2. Call joinChannel [2/2] to join the channel. In ChannelMediaOptions, set customVideoTrackId to the video track ID that you want to publish, and set publishCustomVideoTrack to true.
  3. Call this method and specify videoTrackId as the video track ID set in step 2. You can then publish the corresponding custom video source in the channel.
DANGER: After calling this method, even if you stop pushing external video frames to the SDK, the custom video stream will still be counted as the video duration usage and incur charges. Agora recommends that you take appropriate measures based on the actual situation to avoid such video billing.
  • If you no longer need to capture external video data, you can call destroyCustomVideoTrack to destroy the custom video track.
  • If you only want to use the external video data for local preview and not publish it in the channel, you can call muteLocalVideoStream to cancel sending video stream or call updateChannelMediaOptions to set publishCustomVideoTrack to false.

Applicable scenarios

The SDK supports the ID3D11Texture2D video format since v4.2.3, which is widely used in game scenarios. When you need to push this type of video frame to the SDK, call this method and set the format in the frame to VIDEO_TEXTURE_ID3D11TEXTURE2D, set the d3d11_texture_2d and texture_slice_index members, and set the format of the video frame to ID3D11Texture2D.

Parameters

frame

The external raw video frame to be pushed. See ExternalVideoFrame.

videoTrackId
The video track ID returned by calling the createCustomVideoTrack method. The default value is 0.

Returns

  • 0: Success.
  • < 0: Failure.

registerAudioFrameObserver

Registers an audio frame observer object.

virtual int registerAudioFrameObserver(IAudioFrameObserver* observer) = 0;

Details

Call this method to register an audio frame observer object (register a callback). When you need the SDK to trigger onMixedAudioFrame, onRecordAudioFrame, onPlaybackAudioFrame or onEarMonitoringAudioFrame callback, you need to use this method to register the callbacks.

Attention: Ensure that you call this method before joining a channel.

Parameters

observer

The observer instance. See IAudioFrameObserver. Set the value as NULL to release the instance. Agora recommends calling this method after receiving onLeaveChannel to release the audio observer object.

Returns

  • 0: Success.
  • < 0: Failure.

registerVideoEncodedFrameObserver

Registers a receiver object for the encoded video image.

virtual int registerVideoEncodedFrameObserver(IVideoEncodedFrameObserver* observer) = 0;

Details

If you only want to observe encoded video frames (such as h.264 format) without decoding and rendering the video, Agora recommends that you implement one IVideoEncodedFrameObserver class through this method.

If you want to obtain the original video data of some remote users (referred to as group A) and the encoded video data of other remote users (referred to as group B), you can refer to the following steps:
  1. Call registerVideoFrameObserver to register the raw video frame observer before joining the channel.
  2. Call registerVideoEncodedFrameObserver to register the encoded video frame observer before joining the channel.
  3. After joining the channel, get the user IDs of group B users through onUserJoined, and then call setRemoteVideoSubscriptionOptions to set the encodedFrameOnly of this group of users to true.
  4. Call muteAllRemoteVideoStreams(false)to start receiving the video streams of all remote users. Then:
    • The raw video data of group A users can be obtained through the callback in IVideoFrameObserver, and the SDK renders the data by default.
    • The encoded video data of group B users can be obtained through the callback in IVideoEncodedFrameObserver.
Attention:
  • Call this method before joining a channel.

Parameters

observer
The video frame observer object. See IVideoEncodedFrameObserver.

Returns

  • 0: Success.
  • < 0: Failure.

registerVideoFrameObserver

Registers a raw video frame observer object.

virtual int registerVideoFrameObserver(IVideoFrameObserver* observer) = 0;

Details

If you want to observe raw video frames (such as YUV or RGBA format), Agora recommends that you implement one IVideoFrameObserver class with this method.

When calling this method to register a video observer, you can register callbacks in the IVideoFrameObserver class as needed. After you successfully register the video frame observer, the SDK triggers the registered callbacks each time a video frame is received.

If you want to obtain the original video data of some remote users (referred to as group A) and the encoded video data of other remote users (referred to as group B), you can refer to the following steps:
  1. Call registerVideoFrameObserver to register the raw video frame observer before joining the channel.
  2. Call registerVideoEncodedFrameObserver to register the encoded video frame observer before joining the channel.
  3. After joining the channel, get the user IDs of group B users through onUserJoined, and then call setRemoteVideoSubscriptionOptions to set the encodedFrameOnly of this group of users to true.
  4. Call muteAllRemoteVideoStreams(false)to start receiving the video streams of all remote users. Then:
    • The raw video data of group A users can be obtained through the callback in IVideoFrameObserver, and the SDK renders the data by default.
    • The encoded video data of group B users can be obtained through the callback in IVideoEncodedFrameObserver.
Attention:
  • Ensure that you call this method before joining a channel.
  • When handling the video data returned in the callbacks, pay attention to the changes in the width and height parameters, which may be adapted under the following circumstances:
    • When network conditions deteriorate, the video resolution decreases incrementally.
    • If the user adjusts the video profile, the resolution of the video returned in the callbacks also changes.

Parameters

observer
The observer instance. See IVideoFrameObserver. To release the instance, set the value as NULL.

Returns

  • 0: Success.
  • < 0: Failure.

setExternalAudioSink

Sets the external audio sink.

virtual int setExternalAudioSink(bool enabled, int sampleRate, int channels) = 0;

Details

This method applies to scenarios where you want to use external audio data for playback. After you set the external audio sink, you can call pullAudioFrame to pull remote audio frames. The app can process the remote audio and play it with the audio effects that you want.

Parameters

enabled
Whether to enable or disable the external audio sink:
  • true: Enables the external audio sink.
  • false: (Default) Disables the external audio sink.
sampleRate

The sample rate (Hz) of the external audio sink, which can be set as 16000, 32000, 44100, or 48000.

channels
The number of audio channels of the external audio sink:
  • 1: Mono.
  • 2: Stereo.

Returns

  • 0: Success.
  • < 0: Failure.

setExternalAudioSource

Sets the external audio source parameters.

virtual int setExternalAudioSource(bool enabled,
                                   int sampleRate,
                                   int channels,
                                   bool localPlayback = false,
                                   bool publish = true) = 0;

Details

Deprecated:
This method is deprecated, use createCustomAudioTrack instead.
Attention: Call this method before joining a channel.

Parameters

enabled
Whether to enable the external audio source:
  • true: Enable the external audio source.
  • false: (Default) Disable the external audio source.
sampleRate
The sample rate (Hz) of the external audio source which can be set as 8000, 16000, 32000, 44100, or 48000.
channels
The number of channels of the external audio source, which can be set as 1 (Mono) or 2 (Stereo).
localPlayback
Whether to play the external audio source:
  • true: Play the external audio source.
  • false: (Default) Do not play the external source.
publish
Whether to publish audio to the remote users:
  • true: (Default) Publish audio to the remote users.
  • false: Do not publish audio to the remote users.

Returns

  • 0: Success.
  • < 0: Failure.

setExternalVideoSource

Configures the external video source.

virtual int setExternalVideoSource(
    bool enabled, bool useTexture, EXTERNAL_VIDEO_SOURCE_TYPE sourceType = VIDEO_FRAME,
    rtc::SenderOptions encodedVideoOption = rtc::SenderOptions()) = 0;

Details

Attention: Call this method before joining a channel.

Parameters

enabled
Whether to use the external video source:
  • true: Use the external video source. The SDK prepares to accept the external video frame.
  • false: (Default) Do not use the external video source.
useTexture
Whether to use the external video frame in the Texture format.
  • true: Use the external video frame in the Texture format.
  • false: (Default) Do not use the external video frame in the Texture format.
sourceType
Whether the external video frame is encoded. See EXTERNAL_VIDEO_SOURCE_TYPE.
encodedVideoOption
Video encoding options. This parameter needs to be set if sourceType is ENCODED_VIDEO_FRAME. To set this parameter, contact technical support.

Returns

  • 0: Success.
  • < 0: Failure.