2: The remote audio stream is decoded and plays normally, probably due to REMOTE_AUDIO_REASON_NETWORK_RECOVERY(2), REMOTE_AUDIO_REASON_LOCAL_UNMUTED(4), or REMOTE_AUDIO_REASON_REMOTE_UNMUTED(6).
4: The remote audio fails to start, probably due to REMOTE_AUDIO_REASON_INTERNAL(0).
3: The remote audio is frozen, probably due to REMOTE_AUDIO_REASON_NETWORK_CONGESTION(1).
1: The first remote audio packet is received.
0: The remote audio is in the default state, probably due to REMOTE_AUDIO_REASON_LOCAL_MUTED(3), REMOTE_AUDIO_REASON_REMOTE_MUTED (5), or REMOTE_AUDIO_REASON_REMOTE_OFFLINE (7).
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Remote audio states.