FEncodedAudioFrameInfo

Audio information after encoding.

USTRUCT(BlueprintType)
struct FEncodedAudioFrameInfo {
	GENERATED_BODY()
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
	EAUDIO_CODEC_TYPE codec;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
	int sampleRateHz;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
	int samplesPerChannel;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
	int numberOfChannels;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
	FEncodedAudioFrameAdvancedSettings advancedSettings;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
	int64 captureTimeMs;
};

Attributes

codec
Audio Codec type: EAUDIO_CODEC_TYPE.
sampleRateHz
Audio sample rate (Hz).
samplesPerChannel
The number of audio samples per channel.
numberOfChannels
The number of audio channels.
advancedSettings
This function is currently not supported.