FEncodedAudioFrameInfo
Audio information after encoding.
USTRUCT(BlueprintType) struct FEncodedAudioFrameInfo { GENERATED_BODY() UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo") EAUDIO_CODEC_TYPE codec; UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo") int sampleRateHz; UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo") int samplesPerChannel; UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo") int numberOfChannels; UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo") FEncodedAudioFrameAdvancedSettings advancedSettings; UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo") int64 captureTimeMs; };
Attributes
- codec
- Audio Codec type: EAUDIO_CODEC_TYPE.
- sampleRateHz
- Audio sample rate (Hz).
- samplesPerChannel
- The number of audio samples per channel.
- numberOfChannels
- The number of audio channels.
- advancedSettings
- This function is currently not supported.