FEncodedAudioFrameInfo
Audio information after encoding.
USTRUCT(BlueprintType)
struct FEncodedAudioFrameInfo {
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
EAUDIO_CODEC_TYPE codec;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
int sampleRateHz;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
int samplesPerChannel;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
int numberOfChannels;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
FEncodedAudioFrameAdvancedSettings advancedSettings;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|EncodedAudioFrameInfo")
int64 captureTimeMs;
};
Attributes
- codec
- Audio Codec type: EAUDIO_CODEC_TYPE.
- sampleRateHz
- Audio sample rate (Hz).
- samplesPerChannel
- The number of audio samples per channel.
- numberOfChannels
- The number of audio channels.
- advancedSettings
- This function is currently not supported.