FAudioTrackConfig
The configuration of custom audio tracks.
USTRUCT(BlueprintType)
struct FAudioTrackConfig
{
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioTrackConfig")
bool enableLocalPlayback = true;
};
Attributes
- enableLocalPlayback
- Whether to enable the local audio-playback device:
true
: (Default) Enable the local audio-playback device.false
: Do not enable the local audio-playback device.