FAudioEncodedFrameObserverConfig

Observer settings for the encoded audio.

USTRUCT(BlueprintType)
struct FAudioEncodedFrameObserverConfig
{
	GENERATED_BODY()

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioEncodedFrameObserverConfig")
	EAUDIO_ENCODED_FRAME_OBSERVER_POSITION postionType = EAUDIO_ENCODED_FRAME_OBSERVER_POSITION::AUDIO_ENCODED_FRAME_OBSERVER_POSITION_PLAYBACK;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioEncodedFrameObserverConfig")
	FENUMWRAP_AUDIO_ENCODING_TYPE encodingType = EENUMCUSTOM_AUDIO_ENCODING_TYPE::AUDIO_ENCODING_TYPE_OPUS_48000_MEDIUM;
};

Attributes

postionType

Audio profile. See EAUDIO_ENCODED_FRAME_OBSERVER_POSITION.

encodingType

Audio encoding type. See EENUMCUSTOM_AUDIO_ENCODING_TYPE.