FAudioEncodedFrameObserverConfig
Observer settings for the encoded audio.
USTRUCT(BlueprintType)
struct FAudioEncodedFrameObserverConfig
{
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioEncodedFrameObserverConfig")
EAUDIO_ENCODED_FRAME_OBSERVER_POSITION postionType = EAUDIO_ENCODED_FRAME_OBSERVER_POSITION::AUDIO_ENCODED_FRAME_OBSERVER_POSITION_PLAYBACK;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioEncodedFrameObserverConfig")
FENUMWRAP_AUDIO_ENCODING_TYPE encodingType = EENUMCUSTOM_AUDIO_ENCODING_TYPE::AUDIO_ENCODING_TYPE_OPUS_48000_MEDIUM;
};
Attributes
- postionType
-
Audio profile. See EAUDIO_ENCODED_FRAME_OBSERVER_POSITION.
- encodingType
-
Audio encoding type. See EENUMCUSTOM_AUDIO_ENCODING_TYPE.