onStateChanged

Callback for player state changes.

public void onStateChanged(int old_state, int new_state, Error error)
Since
Available since v4.4.0.

To listen for player state changes, you must first call registerObserver to register a player observer object.

Trigger Timing

This callback is triggered when the player state changes.

Parameters

old_state
The player state before the change. See PlayerState.
new_state
The current player state. See PlayerState. If the current state is FAILED, you can get detailed error information through the error parameter.
error
State or error information. See Error.