VideoFrame
Configurations of the video frame.
struct VideoFrame { VideoFrame(): type(VIDEO_PIXEL_DEFAULT), width(0), height(0), yStride(0), uStride(0), vStride(0), yBuffer(NULL), uBuffer(NULL), vBuffer(NULL), rotation(0), renderTimeMs(0), avsync_type(0), metadata_buffer(NULL), metadata_size(0), sharedContext(0), textureId(0), d3d11Texture2d(NULL), alphaBuffer(NULL), alphaStitchMode(NO_ALPHA_STITCH), pixelBuffer(NULL), metaInfo(NULL){ memset(matrix, 0, sizeof(matrix)); } VIDEO_PIXEL_FORMAT type; int width; int height; int yStride; int uStride; int vStride; uint8_t* yBuffer; uint8_t* uBuffer; uint8_t* vBuffer; int rotation; int64_t renderTimeMs; int avsync_type; uint8_t* metadata_buffer; int metadata_size; void* sharedContext; int textureId; void* d3d11Texture2d; float matrix[16]; uint8_t* alphaBuffer; ALPHA_STITCH_MODE alphaStitchMode; void* pixelBuffer; IVideoFrameMetaInfo* metaInfo; ColorSpace colorSpace; };
Note that the buffer provides a pointer to a pointer. This interface cannot modify the pointer of the buffer, but it can modify the content of the buffer.
Attributes
- type
- The pixel format. See VIDEO_PIXEL_FORMAT.
- width
- The width of the video, in pixels.
- height
- The height of the video, in pixels.
- yStride
- For YUV data, the line span of the Y buffer; for RGBA data, the total data length.Attention: When dealing with video data, it is necessary to process the offset between each line of pixel data based on this parameter, otherwise it may result in image distortion.
- uStride
- For YUV data, the line span of the U buffer; for RGBA data, the value is 0.Attention: When dealing with video data, it is necessary to process the offset between each line of pixel data based on this parameter, otherwise it may result in image distortion.
- vStride
- For YUV data, the line span of the V buffer; for RGBA data, the value is 0.Attention: When dealing with video data, it is necessary to process the offset between each line of pixel data based on this parameter, otherwise it may result in image distortion.
- yBuffer
- For YUV data, the pointer to the Y buffer; for RGBA data, the data buffer.
- uBuffer
- For YUV data, the pointer to the U buffer; for RGBA data, the value is 0.
- vBuffer
- For YUV data, the pointer to the V buffer; for RGBA data, the value is 0.
- rotation
- The clockwise rotation of the video frame before rendering. Supported values include 0, 90, 180, and 270 degrees.
- renderTimeMs
- The Unix timestamp (ms) when the video frame is rendered. This timestamp can be used to guide the rendering of the video frame. This parameter is required.
- avsync_type
- Reserved for future use.
- metadata_buffer
- This parameter only applies to video data in Texture format. The MetaData buffer. The default value is
NULL
. - metadata_size
- This parameter only applies to video data in Texture format. The MetaData size. The default value is
0
. - sharedContext
- This parameter only applies to video data in Texture format. EGL Context.
- textureId
- This parameter only applies to video data in Texture format. Texture ID.
- d3d11Texture2d
- This parameter only applies to video data in Windows Texture format. It represents a pointer to an object of type
ID3D11Texture2D
, which is used by a video frame. - matrix
- This parameter only applies to video data in Texture format. Incoming 4 × 4 transformational matrix. The typical value is a unit matrix.
- colorSpace
- By default, the color space properties of video frames will apply the Full Range and BT.709 standard configurations. You can configure the settings according your needs for custom video capturing and rendering. See .
- alphaBuffer
-
The alpha channel data output by using portrait segmentation algorithm. This data matches the size of the video frame, with each pixel value ranging from [0,255], where 0 represents the background and 255 represents the foreground (portrait).
By setting this parameter, you can render the video background into various effects, such as transparent, solid color, image, video, etc.
Attention:- In custom video rendering scenarios, ensure that both the video frame and alphaBuffer are of the Full Range type; other types may cause abnormal alpha data rendering.
- Make sure that alphaBuffer is exactly the same size as the video frame (width × height), otherwise it may cause the app to crash.
- alphaStitchMode
- When the video frame contains alpha channel data, it represents the relative position of alphaBuffer and the video frame. See ALPHA_STITCH_MODE.
- metaInfo
-
The meta information in the video frame. To use this parameter, contact technical support.