UnregisterObserver
Unregisters the player event observer.
bool UnregisterObserver(PlayerObserver *observer, Error *err);
- Since
- v4.5.0
After you register the player event observer by calling RegisterObserver, if you want to unregister the observer, call this method.
Call timing
Call this method after RegisterObserver.
Restrictions
None.
Parameters
- observer
- The delegate instance. See PlayerObserver.
- err
- The state or error information: Error.
Returns
Whether you successfully unregister the observer:
true: Yes.false: No.