UnregisterObserver

Unregisters the player event observer.

bool UnregisterObserver(PlayerObserver *observer, Error *err);
Since
v4.5.0

After you register the player event observer by calling RegisterObserver, if you want to unregister the observer, call this method.

Call timing

Call this method after RegisterObserver.

Restrictions

None.

Parameters

observer
The delegate instance. See PlayerObserver.
err
The state or error information: Error.

Returns

Whether you successfully unregister the observer:
  • true: Yes.
  • false: No.