RegisterObserver

Registers a PlayerObserver player observer object.

bool RegisterObserver(PlayerObserver *observer, Error *err = nullptr)
Since
Available since v4.4.0.

Before calling this method, you need to implement an interface class that inherits from PlayerObserver.

Timing

This method must be called after Player is invoked.

Parameters

observer
Instance of the PlayerObserver interface object. See PlayerObserver.
err
An output parameter. Status or error information. See Error.

Return Values

Whether the registration is successful:
  • true: Registration succeeds.
  • false: Registration fails.