RegisterObserver

Registers the observer of the player.

bool RegisterObserver(PlayerObserver *observer, Error *err);
Since
v4.5.0

Before calling this method, you need to implement a class that inherits from PlayerObserver.

Call timing

Call this method after Player.

Restrictions

None.

Parameters

observer
The delegate instance. See PlayerObserver.
err
The state or error information: Error.

Returns

Whether the registration is successful:
  • true: Registration succeeds.
  • false: Registration fails.