#include <IAgoraMediaEngine.h>
◆ ~IMediaEngine()
virtual agora::media::IMediaEngine::~IMediaEngine |
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inlinevirtual |
◆ release()
virtual void agora::media::IMediaEngine::release |
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pure virtual |
◆ registerAudioFrameObserver()
virtual int agora::media::IMediaEngine::registerAudioFrameObserver |
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IAudioFrameObserver * |
observer | ) |
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pure virtual |
Registers an audio frame observer object.
This method is used to register an audio frame observer object (register a callback). This method is required to register callbacks when the engine is required to provide an onRecordAudioFrame or onPlaybackAudioFrame callback.
- Note
- Ensure that you call this method before joining a channel.
- Parameters
-
observer | Audio frame observer object instance. See IAudioFrameObserver. Set the value as NULL to release the audio observer object. Agora recommends calling registerAudioFrameObserver(NULL) after receiving the onLeaveChannel callback. |
- Returns
- 0: Success.
- < 0: Failure.
◆ registerVideoFrameObserver()
virtual int agora::media::IMediaEngine::registerVideoFrameObserver |
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IVideoFrameObserver * |
observer | ) |
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pure virtual |
Registers a video frame observer object.
You need to implement the IVideoFrameObserver class in this method, and register callbacks according to your scenarios.
After you successfully register the video frame observer, the SDK triggers the registered callbacks each time a video frame is received.
- Note
- When handling the video data returned in the callbacks, pay attention to the changes in the
width
and height
parameters, which may be adapted under the following circumstances:
- When the network condition deteriorates, the video resolution decreases incrementally.
- If the user adjusts the video profile, the resolution of the video returned in the callbacks also changes.
- Ensure that you call this method before joining a channel.
- When you use the SDK v3.0.1 or later, note the following:
- The SDK no longer guarantees that callback functions in IVideoFrameObserver are reported in the same thread. The SDK only guarantees the sequence of these callbacks.
- If you are using OpenGL to perform image enhancement on the raw video data, you need to actively switch the OpenGL context in the callback function in IVideoFrameObserver to adapt to a multi-threaded scenario; otherwise, the image enhancement cannot work.
- Parameters
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observer | Video frame observer object instance. If NULL is passed in, the registration is canceled. |
- Returns
- 0: Success.
- < 0: Failure.
◆ registerVideoRenderFactory()
◆ pushAudioFrame() [1/3]
Pushes the external audio frame.
- Deprecated:
- This method is deprecated. Use pushAudioFrame [3/3] instead.
- Parameters
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type | Type of audio capture device: MEDIA_SOURCE_TYPE. |
frame | Audio frame pointer: AudioFrame. |
wrap | Whether to use the placeholder. We recommend setting the default value.
- true: Use.
- false: (Default) Not use.
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- Returns
- 0: Success.
- < 0: Failure.
◆ pushAudioFrame() [2/3]
Pushes the external audio frame.
- Deprecated:
- This method is deprecated. Use pushAudioFrame [3/3] instead.
- Parameters
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- Returns
- 0: Success.
- < 0: Failure.
◆ pushAudioFrame() [3/3]
Pushes the external audio frame to a specified position.
- Since
- v3.5.1
According to your needs, you can push the external audio frame to one of three positions: after audio capture, before audio encoding, or before local playback. You can call this method multiple times to push one audio frame to multiple positions or multiple audio frames to different positions. For example, in the KTV scenario, you can push the singing voice to after audio capture, so that the singing voice can be processed by the SDK audio module and you can obtain a high-quality audio experience; you can also push the accompaniment to before audio encoding, so that the accompaniment is not affected by the audio module of the SDK.
- Note
- Call this method after joining a channel.
- Parameters
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sourcePos | The push position of the external audio frame. See AUDIO_EXTERNAL_SOURCE_POSITION. |
frame | The external audio frame. See AudioFrame. The value range of the audio frame length (ms) is [10,60]. |
- Returns
- 0: Success.
- < 0: Failure.
-2 (ERR_INVALID_ARGUMENT)
: The parameter is invalid.
-12 (ERR_TOO_OFTEN)
: The call frequency is too high, causing the internal buffer to overflow. Call this method again after 30-50 ms.
◆ setExternalAudioSourceVolume()
virtual int agora::media::IMediaEngine::setExternalAudioSourceVolume |
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int32_t |
sourcePos, |
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int32_t |
volume |
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pure virtual |
Sets the volume of the external audio frame in the specified position.
- Since
- v3.5.1
You can call this method multiple times to set the volume of external audio frames in different positions. The volume setting takes effect for all external audio frames that are pushed to the specified position.
- Note
- Call this method after joining a channel.
- Parameters
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sourcePos | The push position of the external audio frame. See AUDIO_EXTERNAL_SOURCE_POSITION. |
volume | The volume of the external audio frame. The value range is [0,100]. The default value is 100, which represents the original value. |
- Returns
- 0: Success.
- < 0: Failure.
-2 (ERR_INVALID_ARGUMENT)
: The parameter is invalid.
◆ pullAudioFrame()
Pulls the remote audio data.
Before calling this method, call the setExternalAudioSink(enabled: true) method to enable and set the external audio sink.
After a successful method call, the app pulls the decoded and mixed audio data for playback.
- Note
- Ensure that you call this method after joining a channel.
- When using the SDK with versions earlier than v3.5.0, you will not receive the onPlaybackAudioFrame callback after using the Pull method to set the external audio sink.
- The difference between the onPlaybackAudioFrame callback and the pullAudioFrame method is as follows:
onPlaybackAudioFrame
: The SDK sends the audio data to the app through this callback. Any delay in processing the audio frames may result in audio jitter.
pullAudioFrame
: The app pulls the remote audio data. After setting the audio data parameters, the SDK adjusts the frame buffer and avoids problems caused by jitter in the external audio playback.
- Parameters
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frame | Pointers to the audio frame. See: AudioFrame. |
- Returns
- 0: Success.
- < 0: Failure.
◆ setExternalVideoSource()
virtual int agora::media::IMediaEngine::setExternalVideoSource |
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bool |
enable, |
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bool |
useTexture |
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pure virtual |
Configures the external video source.
- Note
- Ensure that you call this method before joining a channel.
- Parameters
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enable | Sets whether to use the external video source:
- true: Use the external video source.
- false: (Default) Do not use the external video source.
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useTexture | Sets whether to use texture as an input:
- true: Use texture as an input.
- false: (Default) Do not use texture as an input.
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- Returns
- 0: Success.
- < 0: Failure.
◆ pushVideoFrame()
Pushes the video frame using the ExternalVideoFrame and passes the video frame to the Agora SDK.
- Parameters
-
- Note
- In the
COMMUNICATION
profile, this method does not support video frames in the Texture format.
- Returns
- 0: Success.
- < 0: Failure.
◆ registerVideoEncodedFrameObserver()
Registers a local encoded video frame observer.
- Since
- v3.4.5
After you successfully register the local encoded video frame observer, the SDK triggers the callbacks that you have implemented in the IVideoEncodedFrameObserver class each time a video frame is received.
- Note
- Ensure that you call this method before joining a channel.
- The width and height of the video obtained through the observer may change due to poor network conditions and user-adjusted resolution.
- Parameters
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observer | The local encoded video frame observer. See IVideoEncodedFrameObserver. If null is passed, the observer registration is canceled. |
- Returns
- 0: Success.
- < 0: Failure.