FAdvancedAudioOptions

The advanced options for audio.

USTRUCT(BlueprintType)
struct FAdvancedAudioOptions
{
	GENERATED_BODY()
public:
		UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AdvancedAudioOptions")
	bool audioProcessingChannels_SetValue = false;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AdvancedAudioOptions")
	int audioProcessingChannels = 0;
	FAdvancedAudioOptions(){}
	FAdvancedAudioOptions(const agora::rtc::AdvancedAudioOptions & AgoraData){
		SET_UEBP_OPTIONAL_VAL_DIR_ASSIGN(this->audioProcessingChannels, AgoraData.audioProcessingChannels)
	}
	agora::rtc::AdvancedAudioOptions CreateAgoraData() const {
		agora::rtc::AdvancedAudioOptions AgoraData;
		SET_AGORA_OPTIONAL_VAL_DIR_ASSIGN(AgoraData.audioProcessingChannels, this->audioProcessingChannels)
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::AdvancedAudioOptions & AgoraData) const {
	}
};

Attributes

audioProcessingChannels
The number of channels for audio preprocessing.
  • AUDIO_PROCESSING_MONO(1): (Default) Mono.
  • AUDIO_PROCESSING_STEREO(2): Stereo.