onStateChanged
Occurs when the player state changes.
public void onStateChanged(int old_state, int new_state, Error error){}
- Since
- v4.5.0
To monitor player events, you need to call registerObserver to register a player observer object.
Trigger timing
When the player state changes, the SDK triggers this callback the report the previous and current states.
Restrictions
None.
Parameters
- old_state
- The previous player state. See PlayerState.
- new_state
- The current player state. See PlayerState. If the current state is FAILED, you can get the detailed error information from the error parameter.
- error
- The state or error information: Error.